Dec. 19th, 2003

jasondrake: (Default)
The Exalted Game system uses, at some levels, a cumbersome ammount of dice. In an effort to streamline things a bit I have decided to attempt an adaptation of the Eden Studios "Buffy the Vampire Slayer" RPG. In the Slayer game mechanic action resolution die rolls use an attribute + ability combination much like White Wolf's Storyteller system game mechanic. In the case of the Slayer Mechanic (I believe its called Unisystem **EDIT** that is correct) you only roll 1 ten sided die and add the relevant numbers together, the total is then compared to a success levels chart that is included on every character sheet. In the case of a roll of ten you re-roll the die and subtract five, adding that to your roll, if you roll a second ten add five and roll again. If you roll a one in Slayer its considered a critical failure though for the Exalted adaptation I am considering inverting the rule for rolling a ten (subtract 5 and roll again)

What follows is an expanded version of the chart
**EDIT** Expanded laterally to account for the powers of the Sidereal Exalted
**EDIT** Expanded again to account for some Sidereal powers that can increase Target numbers
**EDIT** Rule of one: -5 and roll again
**EDIT** Rule of ten: +15 and roll again
**EDIT** Success limiter: Damage rolls are limited to the original dice pool in successes, all other rolls are limited to original pool times 2 successes

T7 Is the Default

Roll Total Success Levels          
  T9 T8 T7 T6 T5 T4
1-4 0 0 0 0 0 0
5-8 0 0 0 1 1 1
9-10 0 0 1 2 2 2
11-12 1 1 2 3 3 4
13-14 1 2 3 4 5 6
15-16 2 3 4 5 6 7
17-20 2 3 5 7 8 9
21-23 3 4 6 8 9 11
24-26 3 5 7 9 11 13
27-29 4 6 8 10 12 14
30-32 4 6 9 12 14 16
33-35 5 7 10 13 15 18
36-38 5 8 11 14 17 20
39-41 6 9 12 15 18 21
42-44 6 9 13 17 20 23
45-47 7 10 14 18 21 25
48-50 7 11 15 19 23 27

Here are some simple calcularions of a comnbat strike/response exchange

For experiment default roll of 6 is used

*EDITED* - I forgot to account for defense successes negating attack successes.....I thought that damage looked too high. It should be ok now

Dex (4) + Melee (3) + Sword specialty (2) + Weapon Accuracy (3) + Charms (7) = 1d10 + 19 (25 = 7 Successes)

Dex (3) + Dodge (4) + Charms (7) = 1d10 + 14 (20 = 5 successes)

2 Successes unnegated

Strength (3) + Weapon Bonus (5) + Extra attack Successes Levels (2) - Target's Soak (5) = 1d10 + 5 (11 = 2 success)

2 health levels of lethal damage dealt to target

**EDIT** bumped to a more current entry to force you all to look at it again

**NOTE FROM THE FORUMS** "you can abort to a dodge/parry anytime
before your initiative. If your opponent holds, thus forcing you to
declare your actions, then preempts you, you can still abort to a
parry/dodge, as it still isn't *quite* your initiative."

**BASIC TACTICS** http://www.lensmen.net/wiki/exalted.pl?LibraryMailanka/BasicTactics

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