RPG Experiment
Dec. 19th, 2003 01:27 pmThe Exalted Game system uses, at some levels, a cumbersome ammount of dice. In an effort to streamline things a bit I have decided to attempt an adaptation of the Eden Studios "Buffy the Vampire Slayer" RPG. In the Slayer game mechanic action resolution die rolls use an attribute + ability combination much like White Wolf's Storyteller system game mechanic. In the case of the Slayer Mechanic (I believe its called Unisystem **EDIT** that is correct) you only roll 1 ten sided die and add the relevant numbers together, the total is then compared to a success levels chart that is included on every character sheet. In the case of a roll of ten you re-roll the die and subtract five, adding that to your roll, if you roll a second ten add five and roll again. If you roll a one in Slayer its considered a critical failure though for the Exalted adaptation I am considering inverting the rule for rolling a ten (subtract 5 and roll again)
What follows is an expanded version of the chart
**EDIT** Expanded laterally to account for the powers of the Sidereal Exalted
**EDIT** Expanded again to account for some Sidereal powers that can increase Target numbers
**EDIT** Rule of one: -5 and roll again
**EDIT** Rule of ten: +15 and roll again
**EDIT** Success limiter: Damage rolls are limited to the original dice pool in successes, all other rolls are limited to original pool times 2 successes
T7 Is the Default
Here are some simple calcularions of a comnbat strike/response exchange
For experiment default roll of 6 is used
*EDITED* - I forgot to account for defense successes negating attack successes.....I thought that damage looked too high. It should be ok now
Dex (4) + Melee (3) + Sword specialty (2) + Weapon Accuracy (3) + Charms (7) = 1d10 + 19 (25 = 7 Successes)
Dex (3) + Dodge (4) + Charms (7) = 1d10 + 14 (20 = 5 successes)
2 Successes unnegated
Strength (3) + Weapon Bonus (5) + Extra attack Successes Levels (2) - Target's Soak (5) = 1d10 + 5 (11 = 2 success)
2 health levels of lethal damage dealt to target
**EDIT** bumped to a more current entry to force you all to look at it again
**NOTE FROM THE FORUMS** "you can abort to a dodge/parry anytime
before your initiative. If your opponent holds, thus forcing you to
declare your actions, then preempts you, you can still abort to a
parry/dodge, as it still isn't *quite* your initiative."
**BASIC TACTICS** http://www.lensmen.net/wiki/exalted.pl?LibraryMailanka/BasicTactics
What follows is an expanded version of the chart
**EDIT** Expanded laterally to account for the powers of the Sidereal Exalted
**EDIT** Expanded again to account for some Sidereal powers that can increase Target numbers
**EDIT** Rule of one: -5 and roll again
**EDIT** Rule of ten: +15 and roll again
**EDIT** Success limiter: Damage rolls are limited to the original dice pool in successes, all other rolls are limited to original pool times 2 successes
T7 Is the Default
Roll Total | Success Levels | |||||
T9 | T8 | T7 | T6 | T5 | T4 | |
1-4 | 0 | 0 | 0 | 0 | 0 | 0 |
5-8 | 0 | 0 | 0 | 1 | 1 | 1 |
9-10 | 0 | 0 | 1 | 2 | 2 | 2 |
11-12 | 1 | 1 | 2 | 3 | 3 | 4 |
13-14 | 1 | 2 | 3 | 4 | 5 | 6 |
15-16 | 2 | 3 | 4 | 5 | 6 | 7 |
17-20 | 2 | 3 | 5 | 7 | 8 | 9 |
21-23 | 3 | 4 | 6 | 8 | 9 | 11 |
24-26 | 3 | 5 | 7 | 9 | 11 | 13 |
27-29 | 4 | 6 | 8 | 10 | 12 | 14 |
30-32 | 4 | 6 | 9 | 12 | 14 | 16 |
33-35 | 5 | 7 | 10 | 13 | 15 | 18 |
36-38 | 5 | 8 | 11 | 14 | 17 | 20 |
39-41 | 6 | 9 | 12 | 15 | 18 | 21 |
42-44 | 6 | 9 | 13 | 17 | 20 | 23 |
45-47 | 7 | 10 | 14 | 18 | 21 | 25 |
48-50 | 7 | 11 | 15 | 19 | 23 | 27 |
Here are some simple calcularions of a comnbat strike/response exchange
For experiment default roll of 6 is used
*EDITED* - I forgot to account for defense successes negating attack successes.....I thought that damage looked too high. It should be ok now
Dex (4) + Melee (3) + Sword specialty (2) + Weapon Accuracy (3) + Charms (7) = 1d10 + 19 (25 = 7 Successes)
Dex (3) + Dodge (4) + Charms (7) = 1d10 + 14 (20 = 5 successes)
2 Successes unnegated
Strength (3) + Weapon Bonus (5) + Extra attack Successes Levels (2) - Target's Soak (5) = 1d10 + 5 (11 = 2 success)
2 health levels of lethal damage dealt to target
**EDIT** bumped to a more current entry to force you all to look at it again
**NOTE FROM THE FORUMS** "you can abort to a dodge/parry anytime
before your initiative. If your opponent holds, thus forcing you to
declare your actions, then preempts you, you can still abort to a
parry/dodge, as it still isn't *quite* your initiative."
**BASIC TACTICS** http://www.lensmen.net/wiki/exalted.pl?LibraryMailanka/BasicTactics